Manga For Dummies (For Dummies (Sports & Hobbies)) Kensuke Okabayashi  
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If you love Manga, you’ll eat Manga For Dummies,right up. This step-by-step guide shows you how to create all of your favorite Manga characters from rough sketch through final full-color renderings.  You’ll build your skills as you draw animals, mythical creatures, superheroes, teenagers, and villains—along with their weapons, cars, and homes. Soon you’ll be inventing your own characters and placing them in stylish poses and stirring action scenes. Before you know it you’ll be knocking out storyboards and plotlines for you own Manga book. Find out how to: Gear up for drawing with all the right tools and materialsDevelop the basic skills of Manga figure drawingCustomize and accessorize your Manga charactersDesign spectacular weapons, gadgets, mechas, and vehiclesCreate 3-D drawings and give characters motion and emotionWrite an exciting Manga Story

Complete with a stunning, full-color 8 page insert, Manga for Dummiesis your real-life guide to the ultimate fantasy world.

0470080256
Building Interactive Systems: Principles for Human-Computer Interaction Dan Olsen  
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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.

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Developing User Interfaces (Morgan Kaufmann Series in Interactive Technologies) Dan R. Olsen Jr. Dan E. Olsen Dan R. Olsen  
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In the early days of computing, technicians in white coats controlled refrigerator-sized computers housed in sealed rooms, far from ordinary users. Today, computers are inexpensive commodities, like television sets,
and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces.

Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface.

* Focuses on advanced programming topics

* event handling
* interaction with geometric objects
* widget tool kits
* input syntax

* Useful to programmers using any language—no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code

* The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background.

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Visions of Spaceflight: Images from the Ordway Collection Frederick I. Ordway III  
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This full-color book assembles a fabulous collection of images of astronautics and rocketry. The pictures, both imagined and real, extend from the 16th century to the eve of the Space Age in the late 1950s. Collector Fred Ordway, one of America's first rocket scientists in the post-World War II era, has been a pioneer in making the dreams of spaceflight come true. This realm is populated by heroes and scientists, dreamers and trailblazers. Images abound of square-jawed astronauts maneuvering their craft near Mars and of fantastic vehicles with propulsion ranging from dewdrops (17th century) to antigravity (19th century). Visions of Spaceflight is a compelling mix of the intentionally fantastic and the rigorously scientific.

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T-Minus: The Race to the Moon Jim Ottaviani  
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Question:

What happens when you take two global superpowers, dozens of daring pilots, thousands of engineers and scientists, and then point them at the night sky and say "Go!"?

Answer:

A SPACE RACE!

The whole world Followed the countdown to sending the first men to the moon. T-Minus: The Race to the Moon is the story of the people who made it happen, both in the rockets and behind the scenes.

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